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would help a lot in big event and zerg in wvw. direct x 12 is capable of over 600k animation drawcall. also since this game use direct x 9 and is limited to 1000 animation by fps in instance. If you want to build in deticated VR support, you would almost have to switch to DX11 or preferably DX12.ĭirect x 12 would help this game. These days you don’t really need DX9 for that, even wine is now getting DX 11 support not to mention that support DX 11 or DX 12 means you can’t support DX9 as well.Ī big advantange I see for DX11 and especially DX12 is the support for VR. GW2 was announced as having DX11 and in the Beta there was even an option to select it (not sure if it was enabled) but eventually it never came in.īack then I remember the reason for this was because they wanted to support as many machines as possible. In fact, that layer already exist at least parly. They might have an layer between the Api and the rest of their code, so adding a new layer (to support another version) might be what they would need to do. It does not have to be true that that would have to rebuild the complete thing. According to the devs the improvements performance wise are not big in GW2 while there are still other reasons why oucould do that. The improvements really depend on the game and the bottlebecks. I’m not sure if this is a short coming of the API or simply just a large workload being pushed onto the graphics card. In the case of world bosses it’s because your graphics card has to draw a 100+ unique models, all with their own animation and particle effects. ![]() You see I keep seeing people asking for this, and I’m not sure if it will necessarily have a performance benefit. What I mean is, if you’re going to draw a circle in DX9 does DX12 have a better circle drawing algorithm? From my understanding newer version of DX offers new functionality (as newer cards have newer hardware and circuits) but since at present GW2 runs everything against a DX9 API would changing all the references from DX9 to DX12 have any sort of inherent performance benefit, or would any benefit simply be a result of having to optimize the engine for DX12 (i.e. Gw2 directx 11 beta code#Further why would running on a DX12 API provide performance boosts over running the same code against a DX9 API? Does DX12 have better algorithms? In other words that it would take a lot of effort. They would have to build around an entirely new engine and that is not going to happen anytime soon if ever. Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.You can’t just “recompile” to make it DX12.Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP. Gw2 directx 11 beta series#Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.Supports OpenGL 4.3 for GeForce 400-series and later GPUs.Includes support for applications built using CUDA 5 or earlier version of the CUDA Toolkit.NVIDIA SLI Technology – Adds or updates the following SLI profiles: Up to 14% in Call of Duty: Black Ops II.Results will vary depending on your GPU and system configuration: Gw2 directx 11 beta Pc#Performance Boost – Increases performance for GeForce 400/500/600 series GPUs in several PC games vs. Gw2 directx 11 beta drivers#GeForce 313.96 drivers fix an installation issue reported with GeForce 313.95 drivers with international (non-English) driver packages. Rounding out the release is a SLI profile for the newly released DmC: Devil May Cry, and an updated profile for the free-to-play, third-person co-op shooter, Warframe. Other highlights include sizeable SLI and single-GPU performance gains of up to 27% in Assassin’s Creed III, 19% in Civilization V, 14% in Call of Duty: Black Ops 2, 14% in DiRT 3, 11% in Just Cause 2, 10% in Deus Ex: Human Revolution, 10% in F1 2012, and 10% in Far Cry 3. For the Hi-Performance PC Specification, EA recommends GeForce GTX 680. EA’s recommended GeForce GPU for Crysis 3 is a GeForce GTX 560 or higher. It delivers a smoother gaming experience, and boosts SLI performance by up to 65%. Gw2 directx 11 beta download#Download the GeForce 313.96 Beta driver. This is the recommended GeForce driver for the Crysis 3 Multiplayer Open Beta. ![]()
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